AI Insights · Timothy · July 2021
Top 5 Basketball Games Performance in Czech Republic Q2 2021
Discover the performance trends of the top 5 basketball game apps in the Czech Republic during Q2 2021, based on data from Sensor Tower.
In the second quarter of 2021, the top 5 basketball game apps in the Czech Republic showed varied performance across weekly downloads, revenue, and active users, according to Sensor Tower.
Basketball Arena - Sports Game from MASOMO LIMITED saw a steady decline in weekly downloads, starting at around 1.6K in late March and falling to approximately 576 by the end of June. Weekly revenue also decreased over the quarter, peaking at $437 in mid-April and dropping to around $98 by the end of June. The app's weekly active users followed a similar downward trend, starting at 4.5K and ending the quarter at roughly 2.2K.
NBA LIVE Mobile Basketball from Electronic Arts experienced a fluctuating pattern in weekly downloads, peaking at 300 in early April and maintaining around 298 by the end of June. Weekly revenue showed a positive trend, starting at $52 and reaching a high of $237 in early June. Active users remained relatively stable, starting at 5K and ending the quarter at around 4.3K.
NBA 2K Mobile Basketball Game from 2K observed modest weekly downloads, starting at 158 and ending at around 172. Revenue fluctuated, with a peak of $144 in early June and ending the quarter at $54. Active users showed stability, starting at 365 and closing the quarter at about 413.
NBA SuperCard Basketball Game, also from 2K, had low weekly downloads throughout the quarter, starting at 47 and maintaining around 20 by the end of June. Revenue showed slight fluctuations, peaking at $97 in mid-April and ending at $39. Active users remained low but stable, starting at 45 and ending the quarter at 40.
NBA Ball Stars from Netmarble US, Inc. had an initial peak in downloads at 2.4K in early April, which drastically decreased to around 18 by the end of June. Revenue saw a peak of $156 in early May, but dropped to $10 by the end of June. Active users started at 1.8K in early April and declined steadily to around 196 by the end of the quarter.
For more detailed insights and data, please visit Sensor Tower.